The smallest strait board · 115 tiles · Free in your browser

Small Hands, Small Grid

The board the demo opens on. A small patch of water wrapped around the tip of the Musandam peninsula at the narrowest point of the strait, small enough to finish in a couple of minutes and irregular enough that no two corners play the same way.

115tiles
12–24mines, Easy to Veteran
1×XP scale
100%no-guess layouts

Play Small Hands, Small Grid online

Small Hands, Small Grid

The real game, running in your browser. 115 tiles, 12 mines on Easy, first tap always safe. Tap to reveal, hold to flag.

Loads about 35 MB the first time. On phones it opens full screen.
Tap revealHold flagRight-click flagTap a number clear its neighbours when the flags add up
Open full screen ↗

The shape of the board

Small Hands sits on the headland itself: a strip of tiles on the Persian Gulf side, a strip on the Gulf of Oman side, and the two joined around the point past a small island. The land cuts into the board from the middle, so most tiles touch the coast and have five or six neighbours instead of eight. A 1 on a concave bend often has only two covered neighbours, which makes it one of the fastest reads in the game.

With 115 tiles there is nowhere to hide a long guess chain. On Easy the board usually opens up from the first tap; on Veteran the 24 mines pack in tightly and the mine counter in the top right does real work in the last ten tiles.

Mines by difficulty

Difficulty sets the mine density. The exact count is fixed per board, so a Small Hands, Small Grid game on Hard always has 23 mines. The in-game MENU switches difficulty at any time; the links below open the board at that tier directly.

DifficultyDensityMinesLink
Easy10.4%12 minesPlay Small Hands easy ↗
Medium14.8%17 minesPlay Small Hands medium ↗
Hard20.0%23 minesPlay Small Hands hard ↗
Veteran20.9%24 minesPlay Small Hands veteran ↗

How to play Small Hands, Small Grid

  • Open with a tap near the middle of the water. The first tap is always safe and the generator certifies the rest of the board can be solved without guessing.
  • Work the coast first. Perimeter numbers see fewer tiles, so they resolve earlier than numbers in open water.
  • On Veteran, count. When fewer than ten covered tiles remain, the flag counter tells you exactly how many are safe.

Every layout is certified by the no-guess generator, so there is always a logical next move. The strategy guide covers the patterns, and how to play covers the controls.

The other strait boards

Take the strait with you.

44 campaign puzzles, daily competition, ranks and custom loadouts. Play offline, too.

Free on iPhone, iPad and Android. Contains ads and optional purchases.